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<!--Generated by Squarespace V5 Site Server v5.13.166 (http://www.squarespace.com) on Wed, 19 Jun 2013 15:31:46 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>digitalWAX</title><subtitle>digitalWAX</subtitle><id>http://www.waynetaylordesign.com/digitalwax/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.waynetaylordesign.com/digitalwax/"/><link rel="self" type="application/atom+xml" href="http://www.waynetaylordesign.com/digitalwax/atom.xml"/><updated>2012-07-04T10:20:05Z</updated><generator uri="http://five.squarespace.com/" version="Squarespace V5 Site Server v5.13.166 (http://www.squarespace.com)">Squarespace</generator><entry><title>Francis Broun on The Sculpture of Michelangelo</title><category term="Art"/><category term="Art HIstory"/><category term="Art History"/><category term="David"/><category term="Francis Boun"/><category term="Michelangelo"/><category term="Pieta"/><category term="Sculpture"/><category term="Sculpture"/><id>http://www.waynetaylordesign.com/digitalwax/2012/6/16/francis-broun-on-the-sculpture-of-michelangelo.html</id><link rel="alternate" type="text/html" href="http://www.waynetaylordesign.com/digitalwax/2012/6/16/francis-broun-on-the-sculpture-of-michelangelo.html"/><author><name>Wayne Taylor</name></author><published>2012-06-16T11:25:48Z</published><updated>2012-06-16T11:25:48Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p><iframe width="650" height="366" src="http://www.youtube.com/embed/QCwsb7HkkKQ" frameborder="0" allowfullscreen></iframe></p>
<p><span>Art historian Francis Broun discusses the sculptures of Michelangelo including analyses of his most famous works, David and the Pieta.</span></p>
<p>&nbsp;</p>
<p><span>Original Source:&nbsp;<a href="http://ww3.tvo.org/video/173502/francis-broun-sculpture-michelangelo">http://ww3.tvo.org/video/173502/francis-broun-sculpture-michelangelo</a></span></p>]]></content></entry><entry><title>The Next Frontier in Piracy: 3D Printing</title><category term="3D Printing"/><category term="3D printing"/><category term="Articles"/><category term="ZCorp"/><category term="piracy"/><id>http://www.waynetaylordesign.com/digitalwax/2012/1/31/the-next-frontier-in-piracy-3d-printing.html</id><link rel="alternate" type="text/html" href="http://www.waynetaylordesign.com/digitalwax/2012/1/31/the-next-frontier-in-piracy-3d-printing.html"/><author><name>Wayne Taylor</name></author><published>2012-01-31T10:54:42Z</published><updated>2012-01-31T10:54:42Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p><span>Article from:&nbsp;</span><a href="http://techland.time.com/2012/01/24/next-frontier-in-piracy-downloading-physical-objects-to-your-3d-printer/" target="_blank">time.com</a><br /><span>Image:&nbsp;</span><em>Getty</em></p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 650px;" src="http://www.waynetaylordesign.com/storage/blog-post-images/2728809.jpg?__SQUARESPACE_CACHEVERSION=1328007644583" alt="" /></span></span></p>
<p>Exciting times, friends. While we&rsquo;ve been cleaning up the proverbial ticker tape left behind by jubilant celebration over the&nbsp;<a href="http://techland.time.com/tag/SOPA/">recently-stalled antipiracy bills</a>, the Pirate Bay &ndash; arguably&nbsp;<em>the</em>&nbsp;premier resource for pirating digital content &ndash; has already moved on to the next big thing.</p>
<p>The site&nbsp;<a href="http://thepiratebay.org/blog/203">has announced a new category</a>&nbsp;called &ldquo;Physibles&rdquo; that houses digital files that can be downloaded and used in conjunction with 3D printers to print out actual, physical objects:</p>
<blockquote>
<p>We believe that the next step in copying will be made from digital form into physical form. It will be physical objects. Or as we decided to call them: Physibles. Data objects that are able (and feasible) to become physical. We believe that things like three dimensional printers, scanners and such are just the first step. We believe that in the nearby future you will print your spare parts for your vehicles. You will download your sneakers within 20 years.</p>
</blockquote>
<p>As of right now, the&nbsp;<a href="https://thepiratebay.org/browse/605">Physibles</a>&nbsp;section of the Pirate Bay has only a few odds and ends &ndash; a 3D model of a camera lens, a model 1970 Chevelle hot rod and a whistle, to name a few &ndash; but as the prices of 3D printers continue to fall and people one day get used to the idea of, say, purchasing an otherwise tangible product from Amazon and then printing that object out themselves, you can see where a site like the Pirate Bay could really start to ruffle some retail feathers.</p>
<p>(<strong>MORE:</strong>&nbsp;<a href="http://www.time.com/time/specials/packages/article/0,28804,2091589_2092033_2096601,00.html">Check out a video of 3D printing in action</a>)</p>
<p>The site spins the announcement with a more humanitarian outlook, however:</p>
<blockquote>
<p>The benefit to society is huge. No more shipping huge amounts of products around the world. No more shipping the broken products back. No more child labour. We&rsquo;ll be able to print food for hungry people. We&rsquo;ll be able to share not only a recipe, but the full meal.</p>
</blockquote>
<p>Such a future is still several, if not tens, of years off, but the ability to print relatively simple objects (<a href="http://money.cnn.com/2011/01/24/technology/3D_food_printer/index.htm">even food</a>) is already here and will continue to get more refined over time. Even questions about intellectual property as it pertains to 3D printing have already been raised.</p>
<p>You may recall last year that Shapeways.com, a site that lets users share 3D printer files with one another,&nbsp;<a href="http://techland.time.com/2011/06/30/roll-over-movie-bootleggers-its-all-about-3d-prop-printing-now/">found itself associated with a legal scuffle</a>&nbsp;between one of its users and Paramount Pictures. The user had apparently recreated a prop from Paramount&rsquo;s movie<em>&nbsp;Super 8</em>&nbsp;and, according to Paramount, was offering to sell 3D printouts of it.</p>
<p>Now imagine a day when everyone has a 3D printer at home. We&rsquo;ll surely be able to purchase 3D printer files from people and companies far more adept at creating models of printable objects than we are, and assuming these files will be relatively easy to duplicate due to their digital nature, we&rsquo;re bound to witness plenty of litigation over what&rsquo;s legal to copy and what&rsquo;s not.</p>
<p>As&nbsp;<a href="http://www.shapeways.com/blog/archives/1177-The-Pirate-Bay-Get-Physibles-A-New-Category-for-Sharing-Physical-Product-Files.html">Shapeways points out</a>&nbsp;when commenting on the Pirate Bay news, &ldquo;Being able to download product files is not new, Shapeways has had downloadable models for years, as has Thingiverse and Google Warehouse, but let&rsquo;s see how this affects the 3D printing IP debate. &ldquo;</p>
<p>(<strong>MORE:</strong>&nbsp;<a href="http://techland.time.com/2011/06/30/roll-over-movie-bootleggers-its-all-about-3d-prop-printing-now/">Roll Over, Movie Bootleggers: It&rsquo;s All About 3D Prop Printing Now</a>)</p>
<p><iframe width="650" height="360" src="http://www.youtube.com/embed/8aghzpO_UZE" frameborder="0" allowfullscreen></iframe></p>
<p><span><br /><br />Read more:&nbsp;<a href="http://techland.time.com/2012/01/24/next-frontier-in-piracy-downloading-physical-objects-to-your-3d-printer/#ixzz1l23QsshT">http://techland.time.com/2012/01/24/next-frontier-in-piracy-downloading-physical-objects-to-your-3d-printer/#ixzz1l23QsshT</a></span></p>]]></content></entry><entry><title>Rachel Kneebone: Regarding Rodin</title><category term="Artist Profile"/><category term="Brooklyn"/><category term="Brooklyn Museum"/><category term="Exhibitions"/><category term="Inspiration"/><category term="Rachel Kneebone"/><category term="Rodin"/><category term="Sculpting"/><category term="Sculpture"/><category term="Sculpture"/><category term="influences"/><id>http://www.waynetaylordesign.com/digitalwax/2012/1/27/rachel-kneebone-regarding-rodin.html</id><link rel="alternate" type="text/html" href="http://www.waynetaylordesign.com/digitalwax/2012/1/27/rachel-kneebone-regarding-rodin.html"/><author><name>Wayne Taylor</name></author><published>2012-01-27T19:57:37Z</published><updated>2012-01-27T19:57:37Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>Rachel Kneebone discusses the influences of Rodin on her work as she readies her latest exhibition.</p>
<p class="date"><iframe width="650" height="360" src="http://www.youtube.com/embed/EhffG33NI4o" frameborder="0" allowfullscreen></iframe></p>
<p><em>Rachel Kneebone: Regarding Rodin</em><span>&nbsp;features fifteen iconic works by nineteenth-century French master Auguste Rodin, selected from the Museum's collection by British artist Rachel Kneebone and shown alongside eight of her own large-scale porcelain sculptures.</span></p>
<p class="date">January 27&ndash;August 12, 2012</p>
<p class="location">Elizabeth A. Sackler Center for Feminist Art, 4th Floor</p>
<p><span><br /></span></p>
<p>For more information vist the Brooklyn Museum website:</p>
<p><a href="http://www.brooklynmuseum.org/exhibitions/kneebone_rodin/">http://www.brooklynmuseum.org/exhibitions/kneebone_rodin/</a>&nbsp;</p>]]></content></entry><entry><title>ANATOMY: Écorché ZBrush Model</title><category term="Anatomy"/><category term="Ryan Kingslein"/><category term="ZBrush"/><category term="ZBrush"/><category term="zbrushworkshops"/><category term="Écorché"/><id>http://www.waynetaylordesign.com/digitalwax/2012/1/27/anatomy-ecorche-zbrush-model.html</id><link rel="alternate" type="text/html" href="http://www.waynetaylordesign.com/digitalwax/2012/1/27/anatomy-ecorche-zbrush-model.html"/><author><name>Wayne Taylor</name></author><published>2012-01-27T10:26:33Z</published><updated>2012-01-27T10:26:33Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>Here is another video from Ryan Kingslein, (that makes three posts in a row!).</p>
<p>This time it shows the Female &Eacute;corch&eacute; model included within the latest version of ZBrush (4R2b).</p>
<p>&nbsp;</p>
<p><iframe width="650" height="471" src="http://www.youtube.com/embed/dyo5rvroM8w" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>This should prove to be an invaluable resource in mastering the understanding of human form. &Eacute;corch&eacute; sculpting (and drawing) is the most vitaly important exercise one can undertake to understand the figure. Undertaking this study is essential in commiting the forms to memory so that your observations and artwork can near the truth.</p>
<p>&nbsp;</p>
<p>Perfection is a bi-product of observation, and observation is informed by knowledge.</p>]]></content></entry><entry><title>ANATOMY: Going Pro</title><category term="Anatomy"/><category term="Going Pro"/><category term="Inspiration"/><category term="Resources"/><category term="Ryan Kingslein"/><category term="Steven Pressfield"/><category term="The War Of Art"/><category term="ZBrush"/><id>http://www.waynetaylordesign.com/digitalwax/2012/1/19/anatomy-going-pro.html</id><link rel="alternate" type="text/html" href="http://www.waynetaylordesign.com/digitalwax/2012/1/19/anatomy-going-pro.html"/><author><name>Wayne Taylor</name></author><published>2012-01-19T15:32:14Z</published><updated>2012-01-19T15:32:14Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p><iframe width="650" height="360" src="http://www.youtube.com/embed/Kjh5oiAbMiM" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://www.amazon.co.uk/War-Art-Through-Creative-Battles/dp/0446691437/ref=sr_1_1?ie=UTF8&amp;qid=1326987243&amp;sr=8-1" target="_blank"><strong>Steven Pressfield.</strong> The War of Art: Break Through the Blocks and Win Your Inner Creative Battles</a></p>
<p><iframe width="650" height="471" src="http://www.youtube.com/embed/qv9jBlYJLfw" frameborder="0" allowfullscreen></iframe></p>]]></content></entry><entry><title>ANATOMY: The Bicep &amp; Shoulder</title><category term="Anatomy"/><category term="Anatomy"/><category term="Resources"/><category term="Ryan Kingslein"/><category term="Sculpting"/><category term="ZBrush"/><category term="bicep"/><category term="shoulder"/><category term="zbrushworkshops"/><id>http://www.waynetaylordesign.com/digitalwax/2012/1/19/anatomy-the-bicep-shoulder.html</id><link rel="alternate" type="text/html" href="http://www.waynetaylordesign.com/digitalwax/2012/1/19/anatomy-the-bicep-shoulder.html"/><author><name>Wayne Taylor</name></author><published>2012-01-19T14:36:27Z</published><updated>2012-01-19T14:36:27Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>Here is a couple of videos from Ryan Kingslein, founder of ZBrush Workshops.</p>
<p>Ryan is a pro at the approach to understanding anatomy and the work flow involved, using ZBrush, in acheiving perfect results with your sculpt.</p>
<p>&nbsp;</p>
<p><iframe width="650" height="471" src="http://www.youtube.com/embed/3uEhCJPxSVA" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="650" height="471" src="http://www.youtube.com/embed/Idy8Hfc_LyA" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p><a href="http://www.visualarium.com/">http://www.visualarium.com/</a></p>
<p><a href="http://www.zbrushworkshops.com/">http://www.zbrushworkshops.com/</a></p>
<p><a href="http://www.anatomy-for-artists.com/">http://www.anatomy-for-artists.com/</a></p>
<p><a href="http://www.youtube.com/user/rkingslien">http://www.youtube.com/user/rkingslien</a></p>]]></content></entry><entry><title>John Howe: There and Back Again</title><category term="Art"/><category term="Artist Profile"/><category term="Artist Profile"/><category term="Illustration"/><category term="Inspiration"/><category term="John Howe"/><category term="Lord of the Rings"/><category term="Painting"/><id>http://www.waynetaylordesign.com/digitalwax/2012/1/12/john-howe-there-and-back-again.html</id><link rel="alternate" type="text/html" href="http://www.waynetaylordesign.com/digitalwax/2012/1/12/john-howe-there-and-back-again.html"/><author><name>Wayne Taylor</name></author><published>2012-01-12T09:52:44Z</published><updated>2012-01-12T09:52:44Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p><iframe src="http://player.vimeo.com/video/16833918?title=0&amp;byline=0&amp;portrait=0" width="650" height="488" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><p>a 52 minutes documentary<br />
produced by Solid Entertainment and Fragile Pictures<br />
directed by François Boetschi and Anders Banke</p></p>]]></content></entry><entry><title>The Making of ED-209</title><category term="Animation"/><category term="Animation"/><category term="Ed-209"/><category term="Film"/><category term="Phil Tippet"/><category term="Robocop"/><category term="model making"/><id>http://www.waynetaylordesign.com/digitalwax/2012/1/10/the-making-of-ed-209.html</id><link rel="alternate" type="text/html" href="http://www.waynetaylordesign.com/digitalwax/2012/1/10/the-making-of-ed-209.html"/><author><name>Wayne Taylor</name></author><published>2012-01-10T16:45:10Z</published><updated>2012-01-10T16:45:10Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p><iframe width="650" height="471" src="http://www.youtube.com/embed/bBWTP7LUWas" frameborder="0" allowfullscreen></iframe></p>]]></content></entry><entry><title>HOLY SH!7!!!!</title><category term="ZBrush"/><category term="ZBrush"/><id>http://www.waynetaylordesign.com/digitalwax/2012/1/7/holy-sh7.html</id><link rel="alternate" type="text/html" href="http://www.waynetaylordesign.com/digitalwax/2012/1/7/holy-sh7.html"/><author><name>Wayne Taylor</name></author><published>2012-01-07T23:49:07Z</published><updated>2012-01-07T23:49:07Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>Had to pick my Jaw up from the floor after watching this:</p>
<p>&nbsp;</p>
<p><iframe width="650" height="360" src="http://www.youtube.com/embed/uN0vBtHy8bQ" frameborder="0" allowfullscreen></iframe></p>]]></content></entry><entry><title>Classical Anatomy for Artists: Anatomy App</title><category term="Anatomy"/><category term="Anatomy"/><category term="L'Ecorché"/><category term="Learning ZBrush"/><category term="Michael Defeo"/><category term="Resource"/><category term="Scott Eaton"/><category term="ZBrush"/><category term="ZBrush"/><category term="app store"/><category term="iphone"/><id>http://www.waynetaylordesign.com/digitalwax/2012/1/7/classical-anatomy-for-artists-anatomy-app.html</id><link rel="alternate" type="text/html" href="http://www.waynetaylordesign.com/digitalwax/2012/1/7/classical-anatomy-for-artists-anatomy-app.html"/><author><name>Wayne Taylor</name></author><published>2012-01-07T22:39:15Z</published><updated>2012-01-07T22:39:15Z</updated><content type="html" xml:lang="en-GB"><![CDATA[<p>Looking forward to the release of this Anatomy app:</p>
<p>&nbsp;</p>
<p><iframe src="http://player.vimeo.com/video/32244827?title=0&amp;byline=0&amp;portrait=0" width="650" height="366" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>]]></content></entry></feed>